
text entry with Vita/Switch touch keyboard, no physical keyboard or mouse required 60 fps mode for smooth scrolling and motion in levels where the system can achieve stable 60 frames per second. easily switch player focus in multiplayer games using r+triangle and r+square auto-hide mouse cursor when using the dpad additional level package with thousands of levels as separate download (see 'More Levels') the game runs smooth at the same speed as the desktop versions front touch controls with left/right mouse click and drag and drop gestures game controller mapping including analog joystick mouse controls use hblauncher or any other method of choice to start the games. copy `rocksndiamonds.nro` to `switch/rocksndiamonds/` and `mirrormagic.nro` to `switch/mirrormagic/` Make sure none of the folders or files has the "archive" flag set after copying. You should have folders such as `switch/rocksndiamonds/levels` and `switch/mirrormagic/levels` and more. extract `rocksndiamonds_data.zip` and `mirrormagic_data.zip` to the folder `switch/` in the root of your sd card. You should have folders `ux0:/data/rocksndiamonds` and `ux0:/data/mirrormagic` on your Vita with the files in them. extract contents of `rocksndiamonds_data.zip` and `mirrormagic_data.zip` and copy them to your Vita's `ux0:/data` folder.

Thanks to all the devs of DevKitPro for Switch for a great development suite. Thanks to the many devs of VitaSDK for a great development environment. Thanks to Holger Schemel for making a great and portable game.

Thanks for help with optimizing the rendering. Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, Matthew Machnee, and Sean Ritzo. More information about the games can be found at the homepages for the Windows versions:Īnd the official manual for Rocks'n'Diamonds is here:
